CASE STUDY - PEARSON REVEL MOBILE

Taking the complexity out of edtech to build better study habits

Pearson in the 2010s was known for feature-rich, impossibly deep courseware that provided students with a myriad of educational tools that could be as frustrating as they were useful.

Revel was intended as a Humanities-centric alternative, replacing complexity with engaging, interactive content and bite-sized practices to help build healthy study habits

Two smartphones displaying a psychology app with a purple background, black fish illustrations, and pink icons. The app shows the course titled 'Psychology' by Dr. Franklin, with the next assignment listed, and a pink 'Continue' button.

The Story

Conjuring the Design Process

More than the others, this case study abides by a more ideal design process, likely more than is possible today. It has all hits: Problem definition, user research, information architecture, conceptual models and diary studies. It had a host of complexities and trade offs. The point, however, is that it is was a success execution of the tried and true design process. A rarity in my experience.

#UX Design

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#Workshop Facilitation

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#Co-Design

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#User Research

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#Information Architecture

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#Conceptual Models

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Visual Design

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#UX Design 〰️ #Workshop Facilitation 〰️ #Co-Design 〰️ #User Research 〰️ #Information Architecture 〰️ #Conceptual Models 〰️ Visual Design 〰️

Outcomes - 2021

20%

Revel user download

4.8

Ratings with over 6k reviews

+16

NPS increase

“This app makes it simple to study anywhere”​

Role

Design Lead

Team

UX Design, Product, Marketing, Engineering

Timeline

Ideation to Launch: 18 months

Shipped

Summer 2019

01 - The Tension & The Goal

Outperforming a declining market

By 2018, Courseware registrations were declining (3% YoY, 2018). At the same time, mobile usage for studying was increasing, leading to apps like Quizlet and Chegg, Revel was outperforming other Pearson products with a +40% registration rate.

There was already a Revel mobile app on the market, but it was a web app, non-performant, and the experience was more complicated than the service it provided. Its usage was unsurprisingly low.

The Goal

  • Increased Revel Registrations

  • Increased App downloads

  • Repeat usage (5-10 sessions a week)

  • A positive correlation between Revel usage and Exam scores

Study behavior foundational study
Codesign session

02- FROM THE STUDENT PERSPECTIVE

Co-design sessions unlocked new understandings

We hosted a 7-student panel to discuss study habits, tools they use, and pain points with courseware. We sketched possible solutions with them and mapped their habits.

What we learned:

  • Showing progress and completion is a reward

  • Study apps are used, but quality is hit or miss

  • Students read on their devices, especially on the go. Holding their attention, however, is the challenge

  • Other forms of media (audio, video, image based) is just as impactful on mobile devices and learning is not linear


iPad sketches from Codesign session

04 - THE WORK

WE LANDED on a VISION of Casual Study Sessions

Instead of building digital assignments, we built interactive study modules designed to be completed in a series of rapid sessions. We built our journeys around practice rather than homework.

Desired outcomes

  • 5-10 repeat sessions per week

  • 65% completion rate (ambitious to be sure)

  • 15% mbile app adoption by registered users

  • Positive Appstore reviews

Two decision flowcharts comparing different processes. Each starts with a notification and opens a reveal, leading to options to select different courses, study, chapter, activity, and content. The left process ends with completing activity, while the right process concludes with closing reveal. The diagrams are separated by the word '-or-'.

The Model: Motivated Reader

We came up with several conceptual models to see how short we could keep this journey, landing on two primary themes: The Motivated Reader (short blog-like articles and incentivizing progress) and Personalized Practice.

Homework wireframes

Model: Personalized Practice

We designed studies to be randomized based on learning objectives that the student needed to focus on the most. It was a great concept that was very difficult to pull off, given howcomplex the content tags were.

Study wireframes

Look and Feel: A textbook sets the tone

Pearson had just updated the branding for their Revel titles, and we were inspired by how bold and simple the designs were: high-contrast, often abstract images with simple, lean color palettes. We created themes that wove the titles’ primary color into the UI, so that every course experience had a distinctly unique feel.

Bookshelf v3
Assignments V3
Content flow v3

05 - The Instructor Experience - A brief shout out

One App, two roles: Revel becomes a communication tool

While the student and their habits were our focus, we also released a companion Instructor experience, informed by interviews and diary studies, to create an interface that acted as a medium for communication between student and instructor.

The instructor experience provided an at-a-glance overview of the class’s health and what learning objectives were proving challenging. It also provided notifications on struggling students and warnings on low-activity students so that the instructor could intervene in real time

instructormobile-iterations.png

The Model: Behavior at a glance

The instructor experience was designed to be useful in short sessions, providing a real-time dashboard with an overview of the classes’ study behaviors and key metrics that the instructor could act on. It packs a decent amount of functionality in a very short journey

Outcomes - 2021

20%

Revel user download

4.8

Ratings with over 6k reviews

+16

NPS increase

“This app makes it simple to study anywhere”​

06-Final Thoughts

The Double Diamond in action

When I was working at Pearson, I took General Assembly UX classes to break out of my own UX noise and gain a different perspective.

I don’t think I accomplished that, exactly. Years on, I think what I was looking for was a creative awakening to what I do that harmonizes with how I see myself (TMI).

What I did get out of it was a method to apply the mystical UX process “The Double Diamond”, a design approach that looks great on paper but doesn’t fit neatly into the chaotic, often emotional landscape of software development. Nor does it fit well with aggressive timelines and impatient stakeholders (I could write a manifesto on how procedural UX design has been more responsible for the downturn in UX jobs than AI has).

What makes this story significant is that it is probably the only time in my career that the Double Diamond actually worked, with positive outcomes. The stars aligned. We diverged. We converged. We created something awesome. We looked upon our works and did not despair.

I haven’t gone back to look at the app in recent years. Mostly because I am not able to, as I no longer have a Revel account, but the app store images still look like our final product.
You can find it in the App Store.